The big refactoring effort finally paid off, with the move from job system from UniTask not only was a dependency removed but performance improvements of upto 10 times were achieved.
Job System & Burst Compiler
· One min read
The big refactoring effort finally paid off, with the move from job system from UniTask not only was a dependency removed but performance improvements of upto 10 times were achieved.
With my first attempt at writing shaders, see how baked ambient occlusion adds a flare to the vloxy world. later on these shaders were translated to shader graph for URP support
With much-needed compression in place using Interval Tress, FastNoiseLite was integrated to generate some interesting height maps
See how the project started
I try my best to capture the development of vloxy engine, stay tuned here for the latest updates