Chunk
Chunks form the basic building blocks of vloxy engine. Vloxy Engine dosen't have a concept of Chunk Columns and aims to support infinite chunks in all 3 axis.
Following options are configurable
- Chunk Size - size of each chunk is fully configurable, though I test everything at 32x32x32 but in-theory any size should work.
danger
Don't make the chunk too big as there is a limitation on the number of vertices a mesh can have in unity
- Draw Distance - Number of visible chunks around the focus transform (Player)
Following options are computed at runtime
- Load Distance - Number of chunks around the player to keep in memory.
Settings.Chunk.LoadDistance = Settings.Chunk.DrawDistance + 2;