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Renderer

Renderer Settings are divided in two, Mesh related settings are controlled via the scriptable object but a bulk of it is controlled by the material, tough the material is passed via the scriptable object.

  • Material - Main material to be used by chunk meshes
  • Cast Shadows - Enables shadows for chunk meshes
note

Shadows can cause some artifacts which can be fixed by fiddling with projects lighting settings.

Material​

Vloxy Engine comes with shaders for URP and Built-In render pipelines.

Compatibility

Shaders for the Built-In pipeline require some tweaks to support textures

2 variants of the shaders are provided

  • Vertex Color - If you want just RGB colored blocks
  • Textured - If you want textured blocks using texture arrays

both shaderss allow you to control the baked Ambient Occlusion curve and it's intensity.