Renderer
Renderer Settings are divided in two, Mesh related settings are controlled via the scriptable object but a bulk of it is controlled by the material, tough the material is passed via the scriptable object.
- Material - Main material to be used by chunk meshes
- Cast Shadows - Enables shadows for chunk meshes
note
Shadows can cause some artifacts which can be fixed by fiddling with projects lighting settings.
Material
Vloxy Engine comes with shaders for URP and Built-In render pipelines.
Compatibility
Shaders for the Built-In pipeline require some tweaks to support textures
2 variants of the shaders are provided
- Vertex Color - If you want just RGB colored blocks
- Textured - If you want textured blocks using texture arrays
both shaderss allow you to control the baked Ambient Occlusion curve and it's intensity.